Assignment:Polish old work so that it doesn’t suck… as much.
Some might remember the Jason Chan inspired Waterfall environment I made months back. Since it’s in my portfolio, I’ve decided, err was instructed, to polish it for this class. The whole class is a polish what you’ve done class. This level took a good amount of redoing since I made it before I knew what I knew about texturing and shader creation. I was encouraged to put away my Jason Chan boner and see if I could push things in my own style. So I did just that (or at least I tried to).
Here’s what I did:
-Water shader redone (Including proper reflection)
-Lots of particles (Tweaked butterfly flight, added fireflies, falling leaves from trees, floating leaves on water that stop and buildup when they collide with water edge)
-Added edge detail on water
-texture and shader tweaks across the board
-full specular overhaul (as I created this level before I knew much about specularity
-Color grading of trees and shrubs (subtle, but makes a difference)
-a plethora of things changed on a whim that I didn’t write down
-and last but not least
Full day to night cycle complete with lighting, shader, and texture changes to reflect different time of day. Butterflies stop flying in the evening when the fireflies come out.
Video demonstrating all of this will probably be on the new cut of my demo reel coming in the next week or so.