Issue of the Day: Discovering an new way to model environments.
The other day, I discovered that the way I normally create environments is quite limiting, to say the least. After going through some Gnomonology tutorials, I’m developing a new way to approach my environmental modeling. What better way to put a use to these new tricks and techniques than to do a complete environment.
As some of you may know, I’m currently revamping a level from Jet Set Radio Future in an effort to coax some unknowing employer into hiring me. And being that I have had and always will have a massive crush on the Rapid 99 girls, the choice of levels was obvious.
Now… JSRF levels are freaking massive. So I’ve narrowed the part that I will be bringing into the 21st Century is the Dragon Tower Courtyard area. It’s hard to get screenshots for this game, so you’ll get a better idea when I find some good ones myself. Either way, here’s a highpoly of the main archway and stairs. It’s a Maya render, but I hope to get the game models on par with this level of detail.
Anyway… I’ve blabbed enough. time to get back to work. (These assets aren’t goign to make themselves).
Maya
10 hours maybe